Rising Warriors
innings
(target: 96
runs
from 15
overs)
Rising Warriors
innings
R
B
4s
6s
SR
Extras
(b 0
lb 0
w 0
nb 0
)
(b 0
lb 0
w 0
nb 0
)
0
Total
(10
wickets, 13.2
overs)
(10
wickets, 13.2 overs
)
86
Did not bat:
Bowling
O
M
Dot
R
W
Econ
Fall of Wickets
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No Scorecard.
Tournament Rules
15 Overs Match. One Bowler can bowl a Maximum of 3 overs.
Team Squad of 16 Players (Max.) has to be provided, Players list shall not be changed during the tournament; matches played by players outside the list will lead to disqualification of such Match/result. Substitute Player has to be within the List.
Players, who have not played any League match, shall not play in Knockout matches.
Only Standard Cricket bats (SS, SG, CA, etc.) of (SH/LH/LB) are allowed (max length of 88cm or 34.5 Inch). Any other unconventional bats are not to be used; strictly NO Scoop Bats.
Matches are to be started per the Fixture timings, toss will be 5min before match timings, and non-availability of a Team at the time of TOSS (with 7 Players minimum) may result in Toss won in favor of the available team that has reached on Time.
Delay to report beyond 15 minutes of TOSS time will result in Toss going in favor of opponent and 2 Overs will be deducted while they bat. Beyond 20 minutes of delay to report, the match is deemed to be “No Show” and 1 Point awarded to the opponent.
If both teams are late by 15 minutes beyond TOSS time, then 2 overs will be deducted for both the Teams. Keeping the Fridays Prayers in mind, every innings to should complete in less than 70Min to avoid a delay. So, kindly do not waste Time between the Overs and Fall of Wickets. Under the Umpires discretion, Overs to be deducted for the Team that Delay. Rule 6, 7 & 8 is applicable to all the League Matches.
NO Leg bye Runs, NO LBW and NO FREE HIT.
Power Play applicable for the First 4 over’s, maximum of 2 Players outside the Inner circle regardless of Players shortage. Beyond 4 overs, 4 Fielders to remain compulsorily inside the Inner circle.
Maximum of 5 Fielders in the Leg side (excluding the Bowler), Failing to comply would be considered as No Ball, even after the fact during a wicket.
1st Bouncer ball above the Shoulder height but below the head height is permitted with a 1st Warning; on a similar second attempt, the ball will be declared as NO ball. However if the delivery is above the head height it will be declared as “WIDE” right away in the first attempt, and If a batsmen makes a contact with such delivery is not a no ball and might result in losing his Wicket (if Caught), and Bowler gets 1st Warning.
Bowler, who bowls 2 NO-Balls (above the Waist)in a particular Over, will be disqualified to bowl in the remaining innings of the match.
Bowler who delivers a ball with a Wrong/Foul bowling action is subjected to a 1st warning directly by the Umpire(& may considered as a dead ball), on a second attempt, to be considered as NO-ball (by a Panel Umpire’s decision), and the Captain has to replace that bowler for remaining balls/spells of that match. No Arguments further.
Bi-runners can be used only if the batsman is Injured/Muscle Cramps. Bi runner should have already batted. If retired hurt, the batsman can resume his innings after 7 wickets. If retired due to tiredness then the Batsman shall not Bat further.
During the game, Bowlers who opt for a substitute due to overexertion, will have to field for minimum of 2 overs upon his return, before he start to bowl.
Player delay (Fielding) is allowed only up to end of 5th over in the 1st innings, which sets the maximum team count of the innings. In 2nd Innings no delayed entry of Players. Substitute Player shall only Field, No Bowling, No Batting & No WK allowed.
Fielding Teams shall not delay the game during their bowling session by too much discussion between the Overs and balls (4-5 min/Over). Such repeated 3 delays observed by the umpire can result in 2 over deduction in the second innings while they bat in 2nd innings or 20 Runs deducted from the Target Runs of opponent Team if they had batted first. Captain’s attention to manage this efficiently can avoid any delay to 2nd Session. Similarly Batsman to be ready soon after every ball.
Players can appeal, but should not argue/abuse the Umpire during the match. If any discussion/clarification about is needed, then Captain is the only person to speak to Umpire. Umpire’s decision is final.
Main Umpire and the Organizer reserves full rights to cancel/disqualify a Team/Match against disciplinary issues.
Main umpire shall be provided by the Organizers. Leg umpire shall be provided voluntarily from the team that is playing adjacent to your ground of the same tournament.
The balls that were hit outside the Boundaries are to be brought back by the Fielder or a Substitute player; in the meanwhile the game shall continue with 10 Players using the Spare ball provided by Umpire. At this time Players requirement inside the Inner circle can be reduced to 2.
Points Table & Net Run Rate shall be calculated to Rank the Teams. (By the Tournament website)
Rank-1 Team of all the groups shall qualify directly to Quarter Finals, Rank 2 & 3 Teams to play a Pre-Quarter final to qualify for Knockout Round (Quarter Finals).
Teams that withdraw in the mid of a game due to disputes may result in 2 Point Reduction as Penalty and award of 1 Point to the Opponent. (During League stage)
Match shall be rescheduled or cancelled if any issues with the Ground or Weather.
Every Team should bring 1 Stump for their Game.
Kindly, do not litter on the Ground, Please collect all your trashes and dispose elsewhere.
Bring Sufficient Water and avoid taking water from other teams, also carry additional Masks with you.
For any further Clarifications you shall contact the following Committee Members..