Addendum to CGL T20 Playing Conditions The following rules will apply for the duration of the Diadora Jozi Cup. No revisions will be made following the commencement of the competition. RULES: ? The teams may consist of players that are a minimum age for age group teams and Veterans league (e.g., turning 11 in the year of the competition or turning 40 in the year of the challenge that being 2023). ? Only official Diadora Jozi Cup clothing to be worn. Where awarded, Player of the Match caps may be worn during a player?s next match. ? Match officials ? umpires and scorers to be provided by CGL for each match. ? All finals will take place at the DP World Wanderers Stadium. ? Ball size (balls to be supplied by CGL) o The following sizes are applicable: Age Group Size Under 11: 113g Under 13: 135g Under 14: 156g Under 16: 156g Under 18: 156g Senior Men?s Open: 156g Veterans:156g Premier Yellow: 156g Premier Blue: 156g Ladies: 142g Blind cricket: Specialized ball
1. THE MATCH 1.1 Only registered players are allowed to play in the Diadora Jozi Cup. A maximum of 14 players per side can participate in a match but only 11 are allowed to bat or bowl respectively. 1.2 Veterans League Only ? we have made provision for 20 players to make up the squad, however only 14 players will be allowed to partake in the game where 11 can bat or bowl respectively. 1.3 Registered players are not allowed to play for more than one club regardless of whether they are playing in different divisions. 1.4 Registered players are allowed to play in a different division for the same Club, provided they are not playing in an age group where they would be over age. 1.5 Three (3) outside players may play for a club per team (i.e., players from other provinces). 1.6 In the Veterans League Only ? the use of runners while batting will be acceptable only if a player is injured during the game. In the event of an opening batsman needing a runner from the start of the innings, the runner must be somebody who will bat lower than number 7 in the order. Once a batsman, apart from the injured striker, is dismissed or retires the dismissed or retired batsman must become a runner immediately. 1.7 There will be a 10 run penalty incurred for any unacceptable behaviour by parents, coaches or players and any umpire abuse. Negative parental involvement will not be tolerated in any form. Should any person choose to interfere in the tournament, the third umpire/CGL representative (LOC)/match referee reserve the right to instruct the person concerned to leave the premises immediately. Please refer to the CGL Code of Conduct and the Diadora Jozi Cup Disciplinary Addendum.
2. THE TOSS 2.1 The toss is to be completed by the reserve umpire or CGL representative at least 20 minutes before the start of the fixture. The reserve umpire/CGL representative can call the teams earlier for the toss pending the situation of the games being played. 2.1.1 Teams are to be present at the venue at least half an hour before the toss. 2.2 Teams are to provide a team list with correct player names and player shirt numbers to the standing/reserve umpire/CGL representative at the toss. 2.3 The coach/team manager must have copies of all players? birth certificates/certified ID documents on hand should the umpires/CGL representative request them. If there are any age/DOB queries, they should be raised with umpires/CGL representatives at the field. 2.4 If a team plays an over age player six points (4 points for a win + 2 bonus points) will be deducted and four points will be awarded to the opposition who will also have the fixture recorded as a win. 2.5 Punitive measures for teams arriving late: 2.5.1 If a team does not have at least nine (9) players present at the match venue at the latest time for the toss to be taken, they will forfeit the toss. 2.5.2 If a team arrives late and the start of the match is delayed due to them arriving late, their batting innings will be reduced. This will be done by calculating the number of overs lost in accordance with the actual match time that was lost. Example: Fifteen (15) minutes are lost: 15 minutes ÷ 3.75 minutes per over = 4 overs lost to the defaulting team in their batting innings. 2.5.3 If both teams arrive late, both teams will be penalised by the number of overs they are late for their respective innings. 2.5.4 If the defaulting team loses more than fifteen (15) overs (56,25 minutes), they will forfeit the match as they will not have sufficient time available for their batting innings to bat the minimum number of five (5) overs. 2.5.4.1 The non defaulting team will be awarded 6 points (4 points for a win + 2 bonus points). 2.5.5 In these instances, the number of overs allocated to each bowler of the non-defaulting team remains unchanged. Each bowler is still allowed a maximum of four (4) overs. 2.5.6 The powerplay overs will be adjusted according to the relevant T20 table in the CGL Playing conditions. 2.5.7 The PowerPlus overs (see Rule 6) cannot be taken in the last two overs of any innings whether the innings is shortened or not. 2.5.7.1 In the interest of fairness, should a defaulting team bat first and were not able to take their PowerPlus overs in an innings that is further reduced due to any unavoidable reason, the opposition will not be able to call the PowerPlus overs in their batting innings. 2.5.7.1.1 However, should the defaulting team call their PowerPlus overs and are bowled out before the completion of the PowerPlus overs, the opposition must take their full PowerPlus overs in their innings in the prescribed manner. 2.5.8 If a team?s innings is reduced due to late arrival, the run rate will be calculated on the allotted overs for a full innings (20 overs).
3. PLAYING TIMES 3.1 Matches will start promptly at the times listed below. 3.2 Please note 20 overs must be bowled with a maximum of 75 minutes per innings of a match. For each over not completed the opposition team will be awarded 10 runs to the team total. 3.3 Timetable of matches where a maximum of 3 matches can be played at one given venue:
Fixture
innings
Start
Finish
Game 1
1
08:30
09:45
2
09:55
11:10
Game 2
1
11:25
12:40
2
12:50
14:05
Game 3
1
14:20
15.35
2
15:45
17:00
3.3.1 Should only one or two matches be fixtured at a venue; the first match will still commence at 08:30am. 3.3.2 Games 2 and 3 can start as soon as the previous match has been completed granted this is within 30 minutes of the next start time. This may only be done if teams, umpires and scorers are ready to commence. If all parties are not ready, normal start times apply. 3.3.3 The fielding side shall be in position to bowl the first ball of the final over of the innings before the scheduled (75 minutes) or re-scheduled end of the innings time. This time will be calculated by the umpires and will take delays or interruptions during the match into account. 3.3.4 Losing or retrieving a ball is no reason to interrupt the game, umpires must be handed used balls at the beginning of the match. If a ball is lost it should be replaced immediately with used balls. Spare balls are to be provided by CGL. Umpires must satisfy themselves that the used ball is in a reasonable condition to continue play. 3.4 Time wasting 3.4.1 The incoming batsman must cross over with the outgoing batsman on the field of play. The incoming batter must be ready to face within 90 seconds of the wicket falling, failing which the batter will be dismissed as Timed Out (on appeal). 3.4.2 The umpires must monitor time closely and inform the fielding captain often (at least every 4 overs on their over rate). 3.4.3 If the bowling team is penalized for slow over rate, the batting team will be awarded 10 runs per over not played.
4. THE OVER 4.1 An over will constitute only SIX (6) deliveries (including no balls and wides) per over. 4.1.1 However, if the last delivery of any over is called a ?Wide?, the ball must be re-bowled. If the last delivery is called a ?No Ball?, the Free Hit must be taken in the same over and be bowled by the same bowler, meaning that specific over may consist of more than 6 deliveries (Please note 4.2.1). 4.1.1.1 The last ball of any over needs to be a legitimate ball. 4.2 In the PowerPlus overs and the final over of the innings/match, SIX (6) legitimate deliveries must be bowled in each of these overs. 4.2.1 For u11 divisions, a maximum of 8 balls will constitute an over during the PowerPlus and final over of the innings/match regardless of how many wide/no balls are bowled. Rule 5.1 below will still apply to wides and no balls in the rest of the overs. 4.3 Each bowler will have a maximum of 4 overs. 4.4 A minimum of five (5) overs of spin bowling is required in each innings of twenty (20) overs. 4.6 Umpires are to monitor and inform the batting side of how many overs of spin have been bowled. 4.6.1 Four points will be deducted if a team fails to comply with the minimum spin requirements. 4.7 Field Restrictions 4.7.1 During the Fielding Restriction Overs (first 6 overs) a maximum of two fielders shall be permitted outside this fielding restriction area (inner circle) at the instant of delivery as per normal CGL T20 playing conditions. Length of Innings (Overs) Spin Overs required 4.7.2 During the non-Fielding Restriction Overs, no more than 5 fielders shall be permitted outside the fielding restriction (inner circle) area. Should a team for some reason have less than eleven (11) players on the field while fielding they will still be permitted to have a maximum of five (5) fielders outside the fielding restriction area at the instance of delivery. Example: The fielding team only has ten (10) players on the field of play. After subtracting the bowler and wicket keeper they only have eight (8) fielders. As they are allowed to have a maximum of (five) 5 fielders outside the fielding restriction (inner circle) area, they will thus have the balance of three (3) fielders that must field inside the fielding restriction area.