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General Rules
General Rules
  1. All League Matches will be 15 overs game each side. ( 3 overs limit per bowler )
  2. Semi Final & Final Matches will be 20 overs game each side. ( 4 overs limit per bowler )
  3. Power Play would be a part of OPL 2016.
  4. No DRAWS For knockouts: In case of scores level, a super over is to be the eleminator to pick winner of the game. Each side has to nominate three batsmen, meaning that the loss of two wickets ends the Super Over.. The bowler of the batting team can not both bat and bowl in the same super over. The team batting second in the main match will bat first in the Super Over.
  5. One extra run will be conceded for wide & No-ball.
  6. A Free hit will be allowed for each No-ball bowled due to overstepping the crease or full toss above waist height.
  7. No extra run will be given for leg byes.
  8. Runs will be conceded for byes and overthrows.
  9. Winners will get 2 points and losers will get no points for each league match
  10. LBW out will not be considered in the whole Series.
  11. Time limit for each innings in a match should follow as below
    • 15 overs match - 1.5 hrs per innings
    • 20 overs match - 2 hrs per innings
  12. Man of the Match in the final, Man of the Series, best bowler & best batsman, Best fielder will be decided and prize will be distributed after the series.
  13. Umpire's Decision will be final.
  14. Team has to submit the playing 11 before 15 minutes of the starting of the match. After submission of names to the scorer, playing 11 cannot be changed.
  15. Switching of team is not allowed through out the season once a player played a match for a team.
  16. In case of a tally of points between 2 teams in the league matches points table, net run rate will be the deciding factor who will move ahead of other.
  17. Lastman batting is not allowed in any game.
  18. Jerk action bowling is not allowed. If a umpire feels the bowlers action is not legitimate, then Umpire may warn the bowler to change the bowling action. In case, bowler continue with the jerk action, Umpire may debar the bowler for that match.
  19. Other than umpire no one is allowed to appeal for the jerk action. No debate upon the subject would be entertained.
  20. Maximum 5 players can be remain outside 30 yard circle during regular overs.
  21. At the instant of delivery, there may not be more than 5 fieldsmen on the leg side.
  22. If a bowler is injured or taken rest and goes out of the field for some time. After coming back to the field he need to field minimum 1 over to eligible for bowl again.
  23. A Wicket Keeper can throw the ball in any way for stumping or run out. There is no rule in cricket which states that the throw must be underarm.
  24. There is nothing like dead ball for an delivery in cricket. It would be either Wide ball or No ball.
  25. Team with Playing 11 will be allowed to play match.
  26. Team with less than 11 players will not be allowed and Walkover will be given to other team.
  27.  During Knockout matches First 3 overs restriction to be taken by the bowling captain in between 1 - 10th over of the match. If he forgets to take the previleage then default restriction will be 8th,9th and 10th over of the innings. During this restriction maximum 2 players are allowed outside thirty yard circle.
  28. The remaining 3 overs restriction in knockout matches to be taken by the batting captain in between 11th - 16th over of the match. If he forgets to take the previleage then default restriction will be 14th,15th and 16th over of the innings. During this restriction maximum 3 players are allowed outside 30 yard circle 
  29. No runners is allowed to play for injured batsman but if oponet captain agrees he can take a runner but can't bowl.
  30. There will be no substitute fileder avaialble for any team. if a team is not able to get 11 player for a match, then the team has to play with the available players at that time. If the team is not coming for a scheduled match then the available team will be declared as winner.
  31.