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Rules
Rules

Rules :

- Each league match will have 12 overs.
- Knock-out matches will be a contest of 15 overs.
- A break of 10 minutes between the innings.
- 2 min strategic break after 6 overs.
- Tournament organizing committee can adjust the schedule and format if required due to weather circumstances and time.
- The backup day will be decided by organiser, if due to some case the match could not be concluded on the back up day.The points will be splitted.
- Teams may have more than 11 players but the game is to be played by maximum 11 players only. Same players are allowed on the pitch including batting, bowling and wicket keeping.
- There is no min limit on no of players required for a match to play. In case there are not enough players in a team they can arrange fielder. But only team members      can bat/bowl/wicket keeping.In such case organiser will decide on no of over per bowler.
- Team member can join the match at any point of time during the match.
- In case of new playes coming in between the tournament, it will be decided by org comitte to which team he will join.Captain may be consulted if required. We would    try to balance the team. 
- Captaincy is just a privilige, final authority would rest with organising comitte.
- The teams have to be available 10 minutes before the match starts.
- Runner is not allowed in any stage of the game.Voluntary retirement from batting is not allowed unless there is on-field injury.
- Bowler will have to complete the over unless there is an on-field injury.
- There will be no LBW decisions.
- Wide / No Ball will be an extra delivery with 1 run as normal cricket rule.
- Leg byes runs will be considered only if batsman attempts to hit the ball with the bat.
- Super over only applicable for knock out matches.
- NO ball will have priority over WIDE ball.
- There is no restriction for chuck bowling based on angle of hand rotation while bowling. However, throwing the ball directly is not allowed and umpire can give NO-        BALL (eligible for FREE-HIT) in case bowler throws a ball without rotating hand. Bowler can continue bowling in any case.
- Under arm bowling is not allowed and umpire will give NO-BALL (eligible for FREE-HIT).
- For throw balls and under-arm bowling, no warning will be given. The first such instance will also lead to a NO-BALL. In any of the case, there is no provision to dismiss/retire the bowler from the rest of the innings.
- If the weather doesn’t allow to continue the match before completion of 3rd over of the 2nd Inning then the match would be considered for a Rescheduling/Rematch.
- If weather intervenes after 3rd Over of the 2nd Inning then D/L method would be considered to declare the winner of the match or to provide the revise target.
  DL rule website to be used for all matched - http://www.boltoncricket.co.uk/DLcalc.html
- The above decision of Rematch/Rescheduling can be only taken between Umpires and Captains Calls.
- Batting team is responsible for Scoring on CricClub app or Manually(incase of app failure).
- If ball doesn't touch/cross the boundry line bcause of some obstacles (like tree or stone etc) then it will NOT be considered as boundry/six.

The ball becomes dead when any of the following situations occur:
·         The umpire is satisfied that, with adequate reason, the batsman is not ready for the delivery of the ball.
·         The ball passes the batsman, is gathered by the wicket-keeper, and the batsmen obviously decline to attempt to take runs.
·         The ball is finally settled in the hands of the wicket-keeper or the bowler, and the batsmen obviously decline to attempt to take any more runs.
·         The umpire feels that both the fielding team and the batsmen consider the ball no longer to be in play.
·         The ball reaches the boundary and four runs or six runs are scored.
·         Either batsman is out.
·         The ball lodges in the clothing or equipment of a batsman or umpire.
·         The ball lodges in a protective helmet worn by a fielder.
·         The batsmen attempt to run leg byes, and, in the umpire's opinion, no attempt was made either to hit the ball with the bat or to evade it. This nullifies the leg byes.
·         The umpire intervenes in the occurrence of injury or unfair play.
- If there is no applicable rule published then umpires can declare dead ball after discussion with non-playing organizing member.
- If Batsman need water or anything else, He should call captain and not more than 2 person can enter ground after completion of the over.
- Team violating any of below 3 rules will be eligible for penultimate action and walk-over will be given to opposite team.
            - Players of batting team (who are not batting) are not allowed to enter the ground for any reason during game except drink's break.
            - Players of any team can appeal but are not allowed to object any umpire decision, only captain is allowed to do. So players should talk to their captain and only captain should talk to umpires.
            - Captain can object/appeal against umpire decision by waving his hands and raising his concerns in decent way.


Umpire Guidelines :

- There is one warning for the first ball above shoulder height.
- The first ball above head height will be declared as WIDE ball and a warning will be issued for the same.
- Any ball above shoulder after warning is NO ball. FREE-HIT is applicable.
- There is no warning for beamers above waist level. Any beamer is NO ball. FREE-HIT is applicable.
- Main umpire will declare a NO Ball for delivery bowled outside the box of Bowling Crease (Side + Front Crease). FREE-HIT is applicable.
- If more than 11 players are noticed, NO-ball will be declared. FREE-HIT is applicable.
- If the wicket keeper catches the ball before the line of wicket, it will be declared as a NO ball. NO FREE-HIT is applicable.
- Stump-out is not allowed for NO-BALLS. Run out is allowed. Decision will be taken care by on-field umpires.

Qualification :

 - After League Matches, only 3 teams can qualify for Final Stage. Team having Rank 4 will be eliminated from tournament.
 - Final Stage will be Semi-final and Final.
 - Semi Final for teams on Rank 2 and 3. Team on Rank 1 will directly qualify for Final.

Trophies:

 - Winning Team Trophy (Rotating)
 - Best Batsman Trophy (Tournament)
 - Best Bowler Trophy (Tournament)
 - Man of the Match (Every knock-out match)

Medals:

 - Man of the Match (Every league match)

RULES ADDITION:
 DECISION OVER TURN:

  • Umpire can give a decision, but he always has the right to confirm with the second umpire ( in case of any unsure decision) and revert the decision before the player leaves the ground.
  
Bowling Restrictions:
  • League games :    2 bowlers Max à 3 overs
  • Sudden death and final à 3 over max – any no of bowlers
 
PLAYER SUSPENSION : CODE OF CONDUCT
  • Captains can discuss with  the umpires for any disagreement , but Umpires decision will be last.
  • If any other player argues with umpires or disrupts the game, it will considered as a breach of code of conduct.Captain has to make sure players play with decorum. Org team has the final autheority to take further decision. 
General Guidlines:
  1. Capatins please make sure that each member of your team get atleast 3 matches to play (Considering the availibility).
  2. As this time we are loosing too many balls, batting team captain has to make sure he gives 3 playes to field outside the boundry. 

Mat-Pitch Rules:
1. Green Mat will be aligned with the Off-side Wide Line. So, anything going away from the mat after pitching will be considered as WIDE BALL.

2. OFFSIDE space between Green Grass, Sand Pitch and Green Mat.
       a. If the ball pitches on green grass then following actions can be taken based on the movement.
               i. Ball diverted towards stumps or playing area (Within WIDE zone) --> DEAD BALL.
               ii. Ball travels straight on the grass --> WIDE BALL.
       b. If the ball pitches on Sand Pitch then following actions can be taken based on the movement.
               i. If ball travels straight on Sand or deviates on the grass area --> WIDE BALL (Green mat is aligned with Wide Line)
              ii. If ball deviates towards stumps and within WIDE zone --> DEAD BALL.
3. Leg-side space between Green Grass, Sand Pitch and Green Mat.
      a. If the ball pitches on green grass then following actions can be taken based on the movement.
               i. Ball diverted towards stumps or playing area (Within WIDE zone) --> DEAD BALL.
               ii. Ball travels straight on the grass or sand --> WIDE BALL.
4. Front Space between GREEN Grass, Sand and Mat.
      a. Any ball pitching on Green grass before the sand pitch --> Dead Ball
      b. Ball pitching on SAND Pitch between Green Grass and Mat, we will conclude in following ways.
              i. Ball pitching on Sand will be a legal delivery. Also, based on the behavior of the ball after pitching Umpires can decide for WIDE, NO BALL, Bouncer, Dead                     Ball( more than 1 bounce before the batsman crease)

5. ANY BALL PITCHING on EDGES OF THE MAT on any side will be considered as DEAD BALL irrespective of its behavior.

SUPER OVER for Knockouts and Finals:

A super over also called a one-over eliminator or officially a one over per side eliminator is a tie-breaking method used in limited-overs cricket matches, where both teams play a single, additional over of six balls to determine the winner of the match. A match which goes to a super over is officially declared a "tie", and won by the team who had scored the most runs in the super over. If the super over also ends in a tie, the winner is typically decided by the number of time baller hits the stumps. 6 BALLS each team.