You have not created any Match yet. Please create a Match.
Are you sure want to Delete ?
Are you sure want to Lock ?
Are you sure want to UnLock ?
No Scorecard.
Are you sure want to Lock all Matches?
Are you sure want to UnLock all Matches?
League Rules
1. All games on the small Riley pitch 2. 15 overs game 3. 30 yard inner circle, 55 boundary, marking very important 4. 4 overs power play; 2 players outside the inner circle during the powerplay 5. Max 3 overs per bowler 6. Runner allowed if injury occurs in the same game 7. Main Outside umpires and leg umpire from non playing teams 8. Bowlers guard no warning direct no ball 9. Fielders speaking on bowlers run up, no warning direct no ball 10. 1 chuck ball (Beamer) warning, on second chuck ball, bowler disqualified for bowling from that match 11. To keep it simple, free hit for all types of no balls 12. Byes and leg byes are allowed but LBW is not 13. Games will begin 5.30PM. Both teams are expected to be on the field latest by 5PM. Weekend games can start early if agreed by both captains. 14. For the tree covered area in Riley small pitch, 6 runs will be counted as 4 and 4 runs will be counted as 2. This will be for all batsman (right and left handed). Also, Steel net area will be rounded to have an even boundary. All boundary markings will be done with the cones. 15. League Matches: In case we are unable to complete a particular match due to bad weather or light, both captains will take a joint decision: A) if they are ok to distribute the points, or B) wait to continue the match once weather conditions improve or next available day. If both captains do not agree to distribute the point, then by default point B) above will be applied and match will continue on next available time. 16. There will be No DLS method applied in the tournament. 17. Qualifier and Finals: Matches will be completed on available times and matches will not be called off. 18. For the entire tournament, if the games are paused, match will start from the same position I.e. match will not restart from the beginning. 19. Also, to determine the Net Run Rate, CRICLUBS App ranking will be used.11. A player who has played in one team is not allowed to play in another team 21. Each innings would start with a new ball. a. In case a ball is being lost or broken before two over’s of an innings, then new ball would be issued. b. If lost after two overs of an innings, old ball [used] would be issued 22. Only 3 players can field outside the 30 yard circle during power play overs. 23. During the non power play overs minimum of 4 fielders should be present within the 30 yard circle, failure to do so during a delivery of a ball would be called as a No-ball by the umpire 24. Team should report 15 minutes prior to the scheduled match start time. Toss would be held 10 minutes before the start of the scheduled time. 25. Minimum of 10 players are required from a team to start the match. Failure to do so would yield a walkover to the opposition team after 10 minutes of waiting time. Remaining players must arrive within 3 overs. In case of a failure, only the fielded 10 would be allowed to bat. 26. On-field umpire’s decision would be the final one 27. It is captain’s responsibility to uphold spirit of the game by his team. 28. Only Captain is allowed to discuss with the umpire. 29. Any prolonged argument by a team, would yield a walkover to the opposition team based on the decision by umpires. 30 If any team misbehaves or abuses the umpires inside the field or out side the field during the match, the team will be disqualified from the tournament 31. For every win, a team would get 2 points and losing team won’t get any points. 32. Walkover- 2 points to the team reporting for play and this match will not be taken for calculation of NRR. 33. In case of a tie in the league stages each team would get 1 point each. 34. In knockout matches if a tie happens Super over would be held. Rules for super over i. The team batting second in the match will bat first in the Super Over. ii 3 Batsmen from each team can bat and 1 bowler from each team will bowl iiI. Entire fielding unit is allowed to field iv. In case super over is tied, below rules are applicable Highest Number of 6’s (main + super over)– 1st priority Highest Number of 4’s (main + super over) – 2nd priority Least Number of wickets fallen (main + super over) – 3rd Priority 35. In league stages if two teams are tied with same points, NRR would be taken into account and the team which has a better NRR would move to the knockout stag NET RUN RATE = TOTAL RUNS SCORED/ TOTAL OVERS FACED - TOTAL RUNS CONCEDED/ TOTAL OVERS BOWLED
Install Cricclubs App for better experince ? It will Redirect to