TOURNAMENT RULES Team Rosters Teams will submit their tournament rosters to the tournament convenor prior to their first match. The MAXIMUM number of players on the roster will be TWELVE (12). Once the roster is handed in, no players can be added to the roster and no other players other than those listed are eligible to play in any tournament games. Use of ineligible players can result in forfeiture of games and may also result in supplemental discipline against the offending players, coaches and institution. Tournament Formats & Standings Tiebreakers. Formats Tournaments will usually consist of a preliminary round of games, followed by a knockout round of games. Generally speaking, for preliminary round play, tournaments will place teams into pools and will employ either a round robin or modified round robin format. Knockout rounds will see team’s crossover to play teams in other pools based on preliminary round standings, with winners advancing until there is a champion. Teams will be guaranteed 3 games per tournament but could play up to 5 games depending on how far they advance. Standings Tiebreaker Teams will be awarded 3 points for a win, 1 pt for a tie and 0 pts for a loss in preliminary round play. In the event that two or more teams are tied in preliminary round standings after play is completed, the following procedure will be used to break the tie and rank the teams that are tied: 1. Head to Head results - with the winner of head to head match up getting higher placing. 2. If still tied, then teams will be ranked in order according to overall Net Run Rate (NRR), from most to least. 3. If teams still tied, the teams will be ranked according to WICKETS TAKEN, from most to least.
GAME PLAY Start of Play The umpires will call captains of respective teams and designated head coach together for coin toss to determine which team bats or bowls first. The team listed first on the schedule will make the call on the coin toss.
Length of Match Match consists of FIVE (5) overs of 6 legally bowled balls each (30 balls total). One (1) coach/team official from each team may enter the field of play to consult with batsmen/bowlers/fielders at the completion of the 3rd over. This break between 3rd and 4th overs will last no longer than 3 minutes. All other breaks between overs will be one minute or less in duration. Super Over/Extra Overs In preliminary rounds, matches that are tied at the end of a regulation five (5) overs will see teams play one Super Over, in which any bowler is eligible to bowl and any batsmen can bat, regardless of their status after 5 overs of play. If match remains tied after the Super Over in preliminary round play will result in a tie. The team that was batting at the end of regulation will be the team that starts batting in the Super Over. Note: The Super Over will count in the calculation for run rate. Playoff matches that are tied will play a Super Over to determine a winner, in which any bowler is eligible to bowl and any batsmen can bat, regardless of their status after 5 overs of play, and will continue with extra overs until there is a winner. The team that was batting at the end of regulation will be the team that starts batting in the Super Over and any subsequent extra overs. If play goes to a second extra over or beyond, any batsmen who are out in extra over play may not bat again, and no bowler may bowl a second time in extra overs (which includes the Super Over) unless play goes into a 5
th extra over.
Bowling Side: 1. Maximum of 4 fielding players, 1 bowler, and 1 wicket keeper are allowed on field at one
time. Two fielders in front of half court line/mid field line, two fielders behind half court/mid- field line.
2. Maximum of 4 fielding substitutions per game (including any extra overs). A fielding substitution occurs when a player on the bench replaces a fielder (excluding a bowler). Players may re-enter the game if they have been substituted for. If a fielder does not leave the pitch and becomes a bowler and/or a bowler does not leave the pitch and becomes a fielder, that is NOT considered a fielding substitution. 3. Fielders may not distract the batsman at any time, nor may they make excessive movements before that ball gets to the batsman. 4. 5 overs of 6 legal balls each = 30 balls. Only 1 bowler may bowl 2 overs. Bowlers are not allowed to bowl more than one (1) over consecutively. The substitution of a bowler is not considered to be a “fielding” substitution and does not count against the maximum number of fielding substitutions allowed in a match. If a bowler does not leave the pitch and becomes a fielder, that is NOT considered a fielding substitution. 5. No-balls: i. A full toss above the waist of the batsman. ii. A bouncer, which is not slow-paced, over the shoulder of the batsman.
iii. Any part of the bowling foot goes over the crease. Note: This will result in a “FREE HIT” for the batsman on the next ball bowled after this type of violation. If that next ball is a no ball or wide, the free hit will carry over to the next ball. In a FREE HIT, the batsman CAN ONLY be in jeopardy of being put OUT by those outs that apply to a NO BALL (Run Out, Handling the ball, Hitting Ball Twice or Obstructing a Fielder) iv. Illegal bowling style (throwing/chucking, underhand delivery etc) v. Balls bowled during fielding violations. 6. Wide Balls: i. Any ball passing behind the batsman that does not go over or hit the stumps. ii. Any ball passing the wide line on the off side with the batter in a normal guard position, which is considered to be leg and middle stump since there is no LBW in indoor cricket. Note: if the batter moves and is no longer in a normal guard position (moves to an off stump guard position or attempts switch hit/reverse sweep), the umpire may not call a wide if they deem the batter could have reached the ball as a result of moving, even if the ball is outside the wide line (off stump guard) or behind (attempted switch hit/reverse sweep). Note: If the ball touches any part of the batsman, the ball is not counted as a wide. Batting Side: 1. Six wickets per innings (7 players MUST bat UNLESS the batting team only has 6 players). 2. Batters ARE NOT in jeopardy in being put out Leg Before Wicket (LBW) – that rule does not apply in Indoor Cricket. 3. If a runner has crossed half the length “running area”, he must continue and complete the run. If the other runner has not left the crease, he must run to the other side. 4. If a batsman is not injured and retires, he is retired out. 5. If a batsman is injured while at bat and unable to continue, he will be recorded as retired (not out). 6. If a batsman is injured and able to continue, he can return at the next wicket and may use a runner (not counted as a substitute). 7. Other than the two batsmen and any designated runners, no one is allowed to be on the playing surface. 8. Coaches and captains may call out instructions, but the bench players must not interrupt the game.
Scoring: 1. 1 run: a. When the ball hits the side wall or the back wall. b. For each ball judged wide, +1 run if the ball hits the walls, +1 for each additional runs scored. c. For balls judged as no-balls, +1 run if the ball hits the walls, +1 for each additional runs scored. d. Each time the batters cross safely. e. For each bye (including leg byes), if the ball hits the walls, +1 for each additional runs scored. f. For each run completed in the event of an overthrow. 2. 4 runs if it hits the front wall after 1 bounce or more (ricochets are not counted as 4 runs, if the ball hits any of the side walls). **batsman CAN run for an additional run on a 4** 3. 6 runs if the ball hits the straight boundary wall without bouncing on the floor. **batsman CAN’T run on 6** “Outs”: 1. General outs: a. Bowled: when the ball hits the stumps. b. Caught: ball is caught before hitting any wall or the floor. c. Out: when the ball hits a wall above the “out line,” or the ceiling. d. Stumped: when the batter leaves the crease and the ball hits the stumps. Also, when the runner leaves the crease before the ball is bowled and the bowler hits the stumps (see Mankad below). Bails must fall for both types of this event. 2. Run out: when the batter/runner does not reach the other crease before or at the time of the ball hitting the stumps (in this event, the ball must touch some part of the fielder before it hits the stumps). 3. Retired out: if a batter is uninjured and retires. 4. Mankad a. If the non-striker leaves the crease prior to the delivery of the ball and the bowler completes a delivery action, then breaks the stumps with the hand holding the ball, the non-striker is in jeopardy of being put out “Mankad”. b. On the FIRST Mankad attempt against the batting side, the umpire will ONLY ISSUE A WARNING to the batting team, indicating that any further successful mankad attempts against the current or any subsequent non-strikers will result in an OUT.
c. A legitimate mankad attempt or dismissal does not count as part of the over. d. If the bowler whilst attempting a mankad releases the ball and breaks the stumps at the non-striker’s end, the umpire will call “NO BALL, DEAD BALL” and award runs according the “NO BALL” rule. The same will apply for any unsuccessful mankad attempt in an over if a bowler has already had two unsuccessful mankad attempts. (Note – the initial attempt of the match in which a warning is given to batting side DOES NOT count as an unsuccessful mankad attempt). e. When an umpire considers the bowler is wasting time rather than attempting a legitimate mankad, the bowler may be warned for time wasting and subsequently receive a YELLOW CARD. Any further similar action could result in a RED CARD. In these cases, the batting side will be awarded the appropriate YELLOW CARD and RED CARD runs.
DISCIPLINE PROCESS & PENALTIES Conduct Towards Umpires 1. Players, spectators and team officials will: - Not dispute an umpire’s decision or react in a threatening or disapproving manner; - Not verbally or physically abuse any umpire; - Move immediately from the field when given out; and - Not advance towards an umpire in an aggressive manner when appealing. 2. Once an APPEAL regarding an out, run, wide or no ball has been addressed by the umpire, the player appealing the decision must accept the umpire’s decision and resume play. 3. If the player or team official believes a rule has been interpreted incorrectly, he may ask his CAPTAIN to address the situation further with the umpire. The umpire will listen to the captain’s appeal and will rule accordingly. 4. The umpire may seek clarification from tournament organizers and/or both head coaches if necessary at that time. However, his decision after a captain’s appeal is final and play must resume.
Excessive Discussion/Arguing with Umpires 1. If excessive discussion continues with the umpire after an appeal has been ruled on, the umpire will WARN the offending team that failure to resume play WILL RESULT in the offending player being issued a YELLOW CARD.
2. If the offender does not heed the warning, a YELLOW CARD will be issued. This will result in 1 penalty run being awarded to the non-offending team. After a YELLOW CARD has been issued, the offending team must be ready to resume play within 1 minute. The umpire will indicate that play must resume in 1 minute or a 2nd YELLOW CARD will be issued. 3. If the offending player’s team has not resumed play within 1 minute after an initial YELLOW CARD, then a 2
nd YELLOW CARD will be issued to the offending player. This will result in the offending player’s EJECTION (RED CARD) from the game in progress and an additional 2 penalty runs being awarded to the non-offending team. 4. After a 2
nd YELLOW CARD is issued, the umpire will indicate that play will resume in 1 minute or the match will be FORFEITED in favour of the non-offending team. Bench Players/Coaches/Team Officials Entering Field of Play 1. No bench players/coaches/team officials are allowed to enter the field of play during game play. EXCEPTION: One (1) coach/team official from each team may enter the field of play to consult with batsmen/bowlers/fielders at the completion of the 3rd over. This break between the 3rd and 4th overs will last no longer than 2 minutes. 2. Any bench players/coaches/team officials entering the field of play illegally will immediately be issued a YELLOW CARD and ONE (1) PENALTY RUN per offender will be awarded to the non-offending team. 3. Offenders will be instructed to immediately return to the bench area by the umpire. Failure to do so will result in a 2
nd YELLOW CARD. This will result in the offending player’s EJECTION (RED CARD) from the game in progress and an additional TWO (2) penalty runs per offender being awarded to the non-offending team. 4. Once a 2
nd YELLOW CARD has been issued for illegal entry into the playing area, ANY further illegal entries by the same team will result in a FORFEITURE of the game to the non-offending team. Ejections & Suspensions 1. The umpire is also able to EJECT any player or team official that argues with the umpire or interrupts the game. Players and team officials will be given a WARNING before they are EJECTED (except in case of physical abuse, which can result in immediate disqualification at the umpire’s discretion) 2. Any player or team official who is EJECTED will be INELIGIBLE to play for the remainder of the current game AND for his team’s next game (same tournament or next tournament if team’s last tourney game.) He can be on the bench with his team during his suspension. 3. Any player or team official who is disqualified for PHYSICAL ABUSE will be suspended from the game in progress and for the remainder of the tournament and will be subject to additional discipline by the OCR.
Any rules NOT stated here will be called by the umpire in accordance with the Laws of Cricket.
OCR FAIR PLAY GUIDELINES 1. Respect the officials and tournament staff 2. Respect your opponents 3. Respect your teammates 4. Respect the facilities in which you play 5. Maintain self control at all times 6. Condemn violence and harassment in all forms 7. Share equipment, space and facilities willingly 8. Always attempt to contribute to the betterment of the extramural experience